Pixel Art Java Maze Game Development
Maze Game Project Overview The game takes place in a labyrinth world made of interconnected rooms linked by doors. Each door can be locked and requires a key or crowbar to open. Characters Living Beings include the hero (player) and enemies. Each has health and strength points. They can move between rooms, fight, heal, and carry an inventory. Objects Keys: Unlock specific doors or chests. Crowbars: Force open certain locks. Chests: May be locked; contain items like weapons, keys, or medicine. Health & Combat Players can lose or gain health during combat. Medicine restores health. Weapons (e.g., guns) enhance attack power. Inventory Characters can pick up, store, and use items. Strategic item use is essential for survival. Game Mechanics The World class manages all entities. Activatable objects (doors/chests) can change state. All characters can act each turn via an execute() method. Goal Explore the maze, fight enemies, unlock paths, manage inventory, and survive to escape the labyrinth.
Client Feedback
"The project completed in time and as I requested"— Farid A. @afandifarid